Friday, March 17, 2006


Week 6 Blog

For this blog I have been asked to read a review of a computer game and identify the verbs, nouns and rules.

The game review that I have chosen to work with for this blog is 24: The Game. To read the review click on the link below


http://ps2.ign.com/articles/692/692726p1.html


In the first part of this blog there will be a list of all the verbs that I identified from the game review. Then I will list all nouns identified and finally all of the rules that I found throughout the review. For the last piece of this blog I will be describing the nouns and verbs I identified and how they relate to one another.

Verbs

Plot Twists

Capturing

Shots

Acting

Play

Briefing

Talking

Invade

Exiting

Carries

Shooting

Driving

Solving

Pulling

Looking

Aiming

Hitting

Look

Navigate

Watching

Fine-tune

Pull

Hide

Move

Firing

Hiding

Run

Turn

Panic

Forcing

Strangle

Knock

Finding

Kills

Standing

Waiting

Emerge

Push

Open

See

React

Throw

Ruckus

Pursuit

Drive

Input

Apply

Crashing

Moving

Running

Taking

Thrown

Hack

Break

Finding

Matching

Sift

Engaging

Interrogation

Moodswings

Sniping

Firefights

Heading
Gunfight

Test

Run

Look

Conversations
Pause
Unlock

Shoot

Threaten

Steer


Nouns

Terrorists

Bombs

Storyline

Villains

CTU

Good guy

Money

Bad guys

Camera

Cutscenes

Team members

Cast

Jack

Field

Squad

Character

Clock

Puzzle

Controls

Target

Stick

Enemies
Guys

Bullets

Soldiers

Cover

Body

Tazer

Weapons

Guards

Doors

Room

Chairs

Traffic

Boat

Car

AI drivers

Vehicle

Landscape

Trees
Computer

File

Letters

Path

Button

Floors

Buildings

Snipers

Photos

Vitals

Shadows

Information

Assault rifles

Automatic machineguns

Ears

Fingers

Hand
Environment

Clutter

Barren

Tony

Kim

Animations

Team

Rules

It has plot twists, murders, terrorists, bombs, and everything you’d expect from the show

The show switches back and forth reasonably often, but the game really only follows CTU folk

The show at least builds deep character backgrounds

Invade the location

The game essentially follows the 24 – hour clock

The game encompasses everything from shooting to driving to puzzle solving

Press L1 to aim, the camera aims in the direction your character is facing

Pulling L1 causes a 180 – degree snap of your view

If you look up or down it’ll pop back the second you let go of the stick

Nearly impossible actually, to navigate stairs properly while watching out for enemies

You can snap between enemies with a flick of the right stick and then fine – tune shot placement for headshots

Flick the stick, pull R1 for a second, flick the stick again, pull R1 again, and repeat until and area is clear

And you’ll have to properly use cover and compensate for soldiers with cover of their own.

Wait for an enemy to hide and then aim at where his head was just at, as soon as he pops back out you can nail a head shot

Simply repeat the same firing and hiding stances until one of the two of you are dead

Enemies will sometimes run at you or past you if they panic in close proximity

You can strangle, knock out or even tazer someone

You’re told that the character you’re using at the time doesn’t have a lot of weapons training so you should try and avoid all contact with the guards

You can even throw chairs around in the room and cause whatever ruckus you want

Multiple driving sequences that range from getting from point A to B on time to evading some sort of pursuit

When you’re attempting to pass a car you’ll often wind up either nailing it because of the delayed response or crashing into something else because you’ve over – steered

These are used when someone needs to hack a computer, decrypt a file, and break into a room or some such

The games range from having to arrange various letters in the correct order to finding a path between a string of points to simply matching a button press to a coloured block on – screen

Need to sift through the floors of multiple buildings and try and discern possible snipers from satellite photos

Choose a push or calm question until you get their “vitals” in the right spot

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In the review it talks about shots, shooting, aiming, gunfights, firefights, firing. These can be related to the objects assault rifles and automatic machineguns

Sniping can be related to the word snipers

Plot twists can be related to the noun storyline

Hack can be associated with the object computer

Part of the review is about the driving elements in the game. These are seen in the words Driving, pursuit, crashing. These can be linked to the words, traffic, boat, car, vehicles.

The review lets us know about the different characters that are in the game. Words such as, terrorist, villains, CTU, good guy, bad guys, team members, cast, Jack, enemies, guys, soldiers, guards, Tony, Kim, Team. All these nouns can be associated with different action gameplay elements of the game, such as, solving, hitting, hiding etc, etc, and all of the other character based movements.

From looking at the connections that I have made between the nouns and the verbs, I feel that there is a lot of description about the characters and the movement and actions. I feel that this is quite important to 24, as it is a TV/game tie in. So for the game to be successful the developers are going to have to get the character and their characteristics spot on.

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