Week 6 Blog
For this blog I have been asked to read a review of a computer game and identify the verbs, nouns and rules.
The game review that I have chosen to work with for this blog is 24: The Game. To read the review click on the link below
http://ps2.ign.com/articles/692/692726p1.html
In the first part of this blog there will be a list of all the verbs that I identified from the game review. Then I will list all nouns identified and finally all of the rules that I found throughout the review. For the last piece of this blog I will be describing the nouns and verbs I identified and how they relate to one another.
Verbs
Plot Twists
Capturing
Shots
Acting
Play
Briefing
Talking
Invade
Exiting
Carries
Shooting
Driving
Solving
Pulling
Looking
Aiming
Hitting
Look
Navigate
Watching
Fine-tune
Pull
Hide
Move
Firing
Hiding
Run
Turn
Panic
Forcing
Strangle
Knock
Finding
Kills
Standing
Waiting
Emerge
Push
Open
See
React
Throw
Ruckus
Pursuit
Drive
Input
Apply
Crashing
Moving
Running
Taking
Thrown
Hack
Break
Finding
Matching
Sift
Engaging
Interrogation
Moodswings
Sniping
Firefights
Heading
Gunfight
Test
Run
Look
Conversations
Pause
Unlock
Shoot
Threaten
Steer
Nouns
Terrorists
Bombs
Storyline
Villains
CTU
Good guy
Money
Bad guys
Camera
Cutscenes
Team members
Cast
Jack
Field
Squad
Character
Clock
Puzzle
Controls
Target
Stick
Enemies
Guys
Bullets
Soldiers
Cover
Body
Tazer
Weapons
Guards
Doors
Room
Chairs
Traffic
Boat
Car
AI drivers
Vehicle
Landscape
Trees
Computer
File
Letters
Path
Button
Floors
Buildings
Snipers
Photos
Vitals
Shadows
Information
Assault rifles
Automatic machineguns
Ears
Fingers
Hand
Environment
Clutter
Barren
Tony
Kim
Animations
Team
Rules
It has plot twists, murders, terrorists, bombs, and everything you’d expect from the show
The show switches back and forth reasonably often, but the game really only follows CTU folk
The show at least builds deep character backgrounds
Invade the location
The game essentially follows the 24 – hour clock
The game encompasses everything from shooting to driving to puzzle solving
Press L1 to aim, the camera aims in the direction your character is facing
Pulling L1 causes a 180 – degree snap of your view
If you look up or down it’ll pop back the second you let go of the stick
Nearly impossible actually, to navigate stairs properly while watching out for enemies
You can snap between enemies with a flick of the right stick and then fine – tune shot placement for headshots
Flick the stick, pull R1 for a second, flick the stick again, pull R1 again, and repeat until and area is clear
And you’ll have to properly use cover and compensate for soldiers with cover of their own.
Wait for an enemy to hide and then aim at where his head was just at, as soon as he pops back out you can nail a head shot
Simply repeat the same firing and hiding stances until one of the two of you are dead
Enemies will sometimes run at you or past you if they panic in close proximity
You can strangle, knock out or even tazer someone
You’re told that the character you’re using at the time doesn’t have a lot of weapons training so you should try and avoid all contact with the guards
You can even throw chairs around in the room and cause whatever ruckus you want
Multiple driving sequences that range from getting from point A to B on time to evading some sort of pursuit
When you’re attempting to pass a car you’ll often wind up either nailing it because of the delayed response or crashing into something else because you’ve over – steered
These are used when someone needs to hack a computer, decrypt a file, and break into a room or some such
The games range from having to arrange various letters in the correct order to finding a path between a string of points to simply matching a button press to a coloured block on – screen
Need to sift through the floors of multiple buildings and try and discern possible snipers from satellite photos
Choose a push or calm question until you get their “vitals” in the right spot
------------------------------------------------------------------------------------------------
In the review it talks about shots, shooting, aiming, gunfights, firefights, firing. These can be related to the objects assault rifles and automatic machineguns
Sniping can be related to the word snipers
Plot twists can be related to the noun storyline
Hack can be associated with the object computer
Part of the review is about the driving elements in the game. These are seen in the words Driving, pursuit, crashing. These can be linked to the words, traffic, boat, car, vehicles.
The review lets us know about the different characters that are in the game. Words such as, terrorist, villains, CTU, good guy, bad guys, team members, cast, Jack, enemies, guys, soldiers, guards, Tony, Kim, Team. All these nouns can be associated with different action gameplay elements of the game, such as, solving, hitting, hiding etc, etc, and all of the other character based movements.
From looking at the connections that I have made between the nouns and the verbs, I feel that there is a lot of description about the characters and the movement and actions. I feel that this is quite important to 24, as it is a TV/game tie in. So for the game to be successful the developers are going to have to get the character and their characteristics spot on.
Shoot
Threaten
Steer
Nouns
Terrorists
Bombs
Storyline
Villains
CTU
Good guy
Money
Bad guys
Camera
Cutscenes
Team members
Cast
Jack
Field
Squad
Character
Clock
Puzzle
Controls
Target
Stick
Enemies
Guys
Bullets
Soldiers
Cover
Body
Tazer
Weapons
Guards
Doors
Room
Chairs
Traffic
Boat
Car
AI drivers
Vehicle
Landscape
Trees
Computer
File
Letters
Path
Button
Floors
Buildings
Snipers
Photos
Vitals
Shadows
Information
Assault rifles
Automatic machineguns
Ears
Fingers
Hand
Environment
Clutter
Barren
Tony
Kim
Animations
Team
Rules
It has plot twists, murders, terrorists, bombs, and everything you’d expect from the show
The show switches back and forth reasonably often, but the game really only follows CTU folk
The show at least builds deep character backgrounds
Invade the location
The game essentially follows the 24 – hour clock
The game encompasses everything from shooting to driving to puzzle solving
Press L1 to aim, the camera aims in the direction your character is facing
Pulling L1 causes a 180 – degree snap of your view
If you look up or down it’ll pop back the second you let go of the stick
Nearly impossible actually, to navigate stairs properly while watching out for enemies
You can snap between enemies with a flick of the right stick and then fine – tune shot placement for headshots
Flick the stick, pull R1 for a second, flick the stick again, pull R1 again, and repeat until and area is clear
And you’ll have to properly use cover and compensate for soldiers with cover of their own.
Wait for an enemy to hide and then aim at where his head was just at, as soon as he pops back out you can nail a head shot
Simply repeat the same firing and hiding stances until one of the two of you are dead
Enemies will sometimes run at you or past you if they panic in close proximity
You can strangle, knock out or even tazer someone
You’re told that the character you’re using at the time doesn’t have a lot of weapons training so you should try and avoid all contact with the guards
You can even throw chairs around in the room and cause whatever ruckus you want
Multiple driving sequences that range from getting from point A to B on time to evading some sort of pursuit
When you’re attempting to pass a car you’ll often wind up either nailing it because of the delayed response or crashing into something else because you’ve over – steered
These are used when someone needs to hack a computer, decrypt a file, and break into a room or some such
The games range from having to arrange various letters in the correct order to finding a path between a string of points to simply matching a button press to a coloured block on – screen
Need to sift through the floors of multiple buildings and try and discern possible snipers from satellite photos
Choose a push or calm question until you get their “vitals” in the right spot
------------------------------------------------------------------------------------------------
In the review it talks about shots, shooting, aiming, gunfights, firefights, firing. These can be related to the objects assault rifles and automatic machineguns
Sniping can be related to the word snipers
Plot twists can be related to the noun storyline
Hack can be associated with the object computer
Part of the review is about the driving elements in the game. These are seen in the words Driving, pursuit, crashing. These can be linked to the words, traffic, boat, car, vehicles.
The review lets us know about the different characters that are in the game. Words such as, terrorist, villains, CTU, good guy, bad guys, team members, cast, Jack, enemies, guys, soldiers, guards, Tony, Kim, Team. All these nouns can be associated with different action gameplay elements of the game, such as, solving, hitting, hiding etc, etc, and all of the other character based movements.
From looking at the connections that I have made between the nouns and the verbs, I feel that there is a lot of description about the characters and the movement and actions. I feel that this is quite important to 24, as it is a TV/game tie in. So for the game to be successful the developers are going to have to get the character and their characteristics spot on.
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